Modeling a Human Head In 3D With Great Edge Flow. Tutorial


This tutorial shows most efficient and quick way to model a head. should work great with any polymodeler. The proper edge flow is easy to achieve this way. For help with setting up the images, please see my video on that: www.youtube.com

This entry was posted on Friday, July 2nd, 2010 at 10:38 pm and is filed under Modeling. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

25 Responses to “Modeling a Human Head In 3D With Great Edge Flow. Tutorial”

  1. Kom4r90 Says:

    The model looks a bit like Beavis ;) Good job :)

  2. FAHAD255 Says:

    great :)

  3. jamesfish05 Says:

    @dominostandard Dont you ever watch the special features?

  4. anthonytwocrown Says:

    Thanks for this, its just too marvelous…Can u help with a problem. I think i mistakenly locked my character movement control, so whenever i click on the control, it all goes ashe and unmoveable, please reply me if you have any idea on how to unlock it so its all moveable..Cheers!

  5. fatybigmonster Says:

    what kind of program do you use ? modo, blender, ???

  6. nave4pres2 Says:

    @danielkirk1 I found the way, thanks :)

  7. danielkirk1 Says:

    @nave4pres2 I’ll try. Ok for blender, it is simply in view> Background image

    For maya and 3ds: Make a plane, and put your image on it some how (sorry i use blender)

    you should get it in a day or 2, good luck.

  8. nave4pres2 Says:

    @danielkirk1 Can you help me friend? How i can put images to back for modelling.

  9. squirc Says:

    @dominostandard From what I know, pixar has sculptors make the character out of clay and then a digital modeler uses that as reference.

  10. dominostandard Says:

    If you didn’t have the picture of a face, is this how Pixar creates characters?

  11. nanahei90 Says:

    This is the director of my major! :D I’ll be talking to you next month about taking my Character Modeling Art Test!

  12. danielkirk1 Says:

    I’ve been box modeling for a long time. This method is VERY precise and perfect for manipulating surfaces for animations. Do you have any advise on where to put poles?

  13. inkybait Says:

    out of all the faces you could find to use, you chose an old man!? why not some hot babe!

  14. sarishilamaran Says:

    How to complete this face?how to do another half i just started with this thing.please help.Thanks =)…and how to uplod the pic of front and side view?

  15. ViewtoForever Says:

    @squirc Wow! 20 minutes! Awe. Haha. This was fun to watch. :)

  16. kitetsuharu Says:

    @riku45 Go to Edit, Duplicate Special options, under Geometry Type, click “Instance” instead of Copy. Then make the scale -1 on the X axis (or whichever axis is on the mirror). Hit Duplicate Special or Apply.

    The “Instance” option makes it so that when you move on vertex, the other one in the mirror side will move in exactly the same way.

  17. riku45 Says:

    just a quick question. I want to model a head using subdivision. I have my basic head but I want to model in a way where when I move a vertex on the left side it will be mirrors on the right sight. How do you do this?

  18. squirc Says:

    @ArqHarry Se modela en Maya

  19. ArqHarry Says:

    hola…disculpe.con que programa se modela en 3d???respondame porfavor

  20. astgraphicnovel Says:

    Dude i so wanna be as cool as you on this program.. But it’s so hard

  21. kanthscorpion Says:

    Hi Squirc,
    your tutorial is very good we like to embed this video in our tutorials session of cgbrains.com .it will be helpful for young artists. please send your acceptance to admin@cgbrains.com.
    we hope a positive and quick response.

    Thanks,
    Kris
    Volunteer – cgbrains.com

  22. Rainhylda Says:

    Wow this is exactly what I needed. Thank you for uploading this. I’ve only been messing with basic shapes and felt I had a fairly decent handle on it, but never learned these tools yet. I’ve been interested in creating people to use. Daz just doesn’t cut it; it feels like dress up.

  23. Softrixify Says:

    @HaloWarlord117117 Maya all the way. Maya is the industry standard now.

  24. runedermilot Says:

    @snarfbot Try this: Use a better 3D program.

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